Feb 10, 2008, 06:11 PM // 18:11
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#861
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Ok, I'm with bilteralrope, maxing SS,Lb,norn,asura, ebon vanguard, and dwarf rep is a pain in the ass. I have eight characters and if I want to use reputation skills to their best effect I have to get 160k rep points eight times. gg anet.
Ok, as I read further people are saying that getting rep points is not grind just moving through the game. I want to answer with a "that's complete bullshit". Farming Varajar Fells forty times so your ursan strike does 75 dmg per hit and not 40, is not progressing through the game. It's mind-numbingly boring. Farming the Secret Lair of the Snowmen eighty times, is not progressing through the game, it is completely useless grind. Even if you complete all dungeons on HM and NM you still won't even be halfway done with a rep title. Now, take into account that some people have eight characters that they equally love. You're gonna have to farm Varajar Fells 320 times, over and over again, which takes absolutely no skill at all. I can h/h that run without even using ub. If you maxed out all your rep titles on every one of your characters, gj you either have the largest attention span I've ever seen or you have absolutely no life at all.
Last edited by freaky naughty; Feb 10, 2008 at 06:21 PM // 18:21..
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Feb 10, 2008, 10:22 PM // 22:22
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#862
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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/signed
Anet, you know what? People like me, people that hate to grind, are not encouraged making NEW characters because of grind titles. Too boring to start them over again. If those titles would be account based, people would create more characters, maybe also buy more and more character slots, and you will have more money so...DO IT NAOW!
Did I already say I am signed? oh yea I did.
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Feb 11, 2008, 02:32 PM // 14:32
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#863
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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I think that even account based is not that good for players who only play a few characters. I have 10 characters one of each profession, some who have done Prophecies but all have done Factions and Nightfall. An account wide title set would be fine here. I think the whole "grind" philosophy is really idiotic. I have no problem that a title is hard to achieve but repeating the same thing over and over for 500 hours x 2 in the case of Kurzick and then Luxon is totally ridiculous and that one is account wide already. Lightbringer title is also quite silly too, the amount of time to grind it out assuming you have the two quests that make the grind worthwhile open.
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Feb 11, 2008, 08:29 PM // 20:29
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#864
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Ascalonian Squire
Join Date: Feb 2008
Guild: YTDK
Profession: W/
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Come on guys, seriously, is it so bad the way titles are today?
I agree with the author of this topic, some titles could be made account based (same as unlocking skills and arenas, THANK YOU ARENA NET!) and they wouldn't disrupt anything, they are simply 'exhibition' titles.
What I truly don't like is the importance that some (grind) titles have today. Titles that would unlock certain areas, titles that are linked to skills (such as these) and other grind based titles that would have important influence in the game (e.g, requirements to wear certain armors, use certain weapons).
I like to be rewarded for my gaming skills (player skills, not character skills ), like unlocking Team Arena, beating the Doppelhanger, etc. Rather than be rewarded for how much I play this game (grinds). I liked the way Guild Wars initial concept was. Really.
Last edited by Rash; Feb 11, 2008 at 08:35 PM // 20:35..
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Feb 11, 2008, 09:59 PM // 21:59
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#865
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Frost Gate Guardian
Join Date: May 2007
Guild: [lion]
Profession: N/Mo
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Here is the real question because it looks like this idea is going to happen...
Once you have maxed all your titles, how is Anet going to keep you playing the game until gw2??
(Asuran, Delver, Norn and Vanguard should be character based becuase they are related to skilsl, think of them as atribute points. )
But I happy with drunkard, sweet tooth, party animal, widom 7b treasure cos it doesnt matter is you are level 1 or 20 to do it.)
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Feb 11, 2008, 10:44 PM // 22:44
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#866
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by roshanabey2
Here is the real question because it looks like this idea is going to happen...
Once you have maxed all your titles, how is Anet going to keep you playing the game until gw2??
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How many people do you know who max out the grind titles on two characters ?
How about three ?
I find that playing through the campaigns with different classes is a good way to enjoy Guild Wars for longer. However the grind based titles (especially the ones that effect stats) discourage me from making new characters. So I view the grind based character titles as driving people away from GW, not keeping them playing.
So to answer your question: I'd expect ANET to do the exact same things that are keeping me playing Guild Wars now. Maybe ease back on them a bit because more people will be starting up new characters.
Quote:
(Asuran, Delver, Norn and Vanguard should be character based becuase they are related to skilsl, think of them as atribute points. )
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Attribute points that we have to spend quite a lot of time grinding. Time that we prefer to spend elsewhere. If we wanted a game grinding was more important than the players skill (thus screwing over a lot of the casual players) at using their character there are plenty of other MMOs to chose from.
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Feb 12, 2008, 12:20 AM // 00:20
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#867
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Quote:
Originally Posted by roshanabey2
Here is the real question because it looks like this idea is going to happen...
Once you have maxed all your titles, how is Anet going to keep you playing the game until gw2??
(Asuran, Delver, Norn and Vanguard should be character based becuase they are related to skilsl, think of them as atribute points. )
But I happy with drunkard, sweet tooth, party animal, widom 7b treasure cos it doesnt matter is you are level 1 or 20 to do it.)
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If you're playing the game to grind for rep titles on every character, kill yourself plz.
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Feb 12, 2008, 12:24 AM // 00:24
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#868
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Academy Page
Join Date: Dec 2007
Guild: Mu Tants [MU]
Profession: Me/
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Quote:
Originally Posted by roshanabey2
(Asuran, Delver, Norn and Vanguard should be character based becuase they are related to skilsl, think of them as atribute points. )
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I think that for those titles that affect things in game, they should be scaled by your level until you reach level 20, at which point the character gains access to full account-wide titles. (That is only for SS, LB, EotN Rep Titles)
And you would still need to gain access to the skills via quests or whatever on each character; this would just mean that once you have them, they are account wide.
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Feb 12, 2008, 12:29 AM // 00:29
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#869
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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Make the Grind Titles Account Based then GW will get boring to alot users. Not only that it would be cheating to since because then a lvl 1 character can then walk around with max PvE skill that be overpowered. The word Grinding means to Grind for that character so that only that character can get the title not the others. Trying to code this would be very very complex and would take Anet along time to code correctly to have it work correctly.
/notsigned.
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Feb 12, 2008, 02:16 AM // 02:16
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#870
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Avatar Exico
Make the Grind Titles Account Based then GW will get boring to alot users. Not only that it would be cheating to since because then a lvl 1 character can then walk around with max PvE skill that be overpowered.
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Read this post.
Quote:
The word Grinding means to Grind for that character so that only that character can get the title not the others.
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Dictonary.com disagrees. The only mention of a relevant meaning of grind is: "laborious, usually uninteresting work"
People referring to the Kurzick and Luxon titles as grind also disagree with you. So are you able to back up your claim ?
And even if you can back it up, it doesn't matter. Everyone here knows exactly what I'm asking for. So your just objecting to the form of the message, not the content.
Quote:
Trying to code this would be very very complex and would take Anet along time to code correctly to have it work correctly.
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Not really. All I'm asking is for ANET to go through the code and every time it refers to the location of the character based variable (the number of points for the title) for the title, change that to refer to the location of the account based variable. Depending on how GW is setup ANET might have to store a new variable, or just reuse one of the existing ones (say the character 0 variable is where the account variable is stored, the rest remain irrelevant).
Adding the points up is slightly more difficult. But that is simply a piece of code that looks through each characters title value, adds them all up, then outputs it to where the account based variable is being stored. It may get a bit more interesting if they want to ensure that nobody can get points earned in NM to count above the HM cutoff on some titles, but that is also an easy algorithm to think up.
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Feb 12, 2008, 02:37 AM // 02:37
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#871
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Azeroth (shhh)
Guild: Ryders of the Sword [FrNd]
Profession: E/
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Meh, why not
/signed
Though I do think It we devaluate the title, some are too hard to max out anyways. I would disagree on making any title account based that has an effect on PvE. (Luxon/Kurzick has already been implemented like that, but that's faction as well)
The titles like Wisdom, drunkard, etc should Definitely be made account based.
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Feb 12, 2008, 02:39 AM // 02:39
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#872
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Azeroth (shhh)
Guild: Ryders of the Sword [FrNd]
Profession: E/
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This is something that needs to be tweaked. The grind that is. To bring it down too much would create too much unbalance.
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Feb 12, 2008, 03:17 AM // 03:17
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#873
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Liberations
This is something that needs to be tweaked. The grind that is. To bring it down too much would create too much unbalance.
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So your saying that making the stats closer between different people would reduce balance ?
Please tell us how.
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Feb 12, 2008, 03:32 PM // 15:32
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#874
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by Avatar Exico
Make the Grind Titles Account Based then GW will get boring to alot users.
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I completely disagree, being able to play multiple chars would mean there is a lot more to do and it doesnt get as boring because you can play completely differently.
However because if you play multiple chars currently you end up weaker unless you have more time to spend grinding. Thats something that really puts me off making a new char because I know I would have to go do all the grind again.
Quote:
Originally Posted by Liberations
This is something that needs to be tweaked. The grind that is. To bring it down too much would create too much unbalance.
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Your suggesting that if everyone/more people had skills at the same level it would be unbalanced?
Quite obviousely you get more balance when everyone is equal besides skill. Basing power on grind kills that and rewards those with more time/willingness to grind by making them more powerful than even a "better" player who didnt grind.
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Feb 12, 2008, 07:33 PM // 19:33
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#875
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Isileth
[...] being able to play multiple chars would mean there is a lot more to do and it doesnt get as boring because you can play completely differently.
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Exactly. With the current system, if I get a gold drop, I must save it to be identified with other character. If I get a key, I must save it to use it with another character. If I see a chest, I must refrain from opening it with any character but the one that is making Treasure Hunter. If I'm asked to go Anguish or kill destroyers or charr, I must go with the character that has the highest ranks in titles.
I have 10 characters, and with the current system, I feel like wasting time when I play with the other 9.
With this, it would be like it was before the grind titles, and I will do things regardless of character. Like it always should have been.
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Feb 13, 2008, 05:50 AM // 05:50
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#876
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Frost Gate Guardian
Join Date: Dec 2006
Location: NY
Guild: The Ebon Vanguard
Profession: W/
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/signed
Do I seriously need to grind out the Deldrimore title on 23 characters in order to use my dwarf skills at their max? I fail to see the sense in this. If the intention really is to "maintain player interest until GW2" by giving us something to do, that a /fail when it comes to me.
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Feb 13, 2008, 11:00 AM // 11:00
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#877
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Frost Gate Guardian
Join Date: May 2007
Guild: [lion]
Profession: N/Mo
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Quote:
Originally Posted by freaky naughty
If you're playing the game to grind for rep titles on every character, kill yourself plz.
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I think you misunderstood what I said, I mean if this idea really does go through, and say you have 10 characters, would it not be easier to max the titlse and thus 'title making' becoming shorter. And thus having nothing to do on GW because you completed everything.
It is Anet's way of keepping us interested.
Quote:
Originally Posted by bilateralrope
How many people do you know who max out the grind titles on two characters ?
How about three ?
I find that playing through the campaigns with different classes is a good way to enjoy Guild Wars for longer. However the grind based titles (especially the ones that effect stats) discourage me from making new characters. So I view the grind based character titles as driving people away from GW, not keeping them playing.
So to answer your question: I'd expect ANET to do the exact same things that are keeping me playing Guild Wars now. Maybe ease back on them a bit because more people will be starting up new characters.
Attribute points that we have to spend quite a lot of time grinding. Time that we prefer to spend elsewhere. If we wanted a game grinding was more important than the players skill (thus screwing over a lot of the casual players) at using their character there are plenty of other MMOs to chose from.
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You have a point but, if I come back to my 10 character argument or even if you only have 6 character,
1 campaign X 10 characters = 10 times completed
1 campaign X 6 characters = 6 - //-//-
2 campaigns X 10 = 20
2 campaigns X 6 = 12
4 campaigns X 10 = 40
4 campagns X 6 = 24
Now tell me that isn't grind.
Don't take it as I like grind I hate it but, it is part of the game and we have to deal with it becuase it is what keeps us 'interested'.
Last edited by roshanabey2; Feb 13, 2008 at 11:17 AM // 11:17..
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Feb 13, 2008, 11:20 AM // 11:20
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#878
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by roshanabey2
I think you misunderstood what I said, I mean if this idea really does go through, and say you have 10 characters, would it not be easier to max the titlse and thus 'title making' becoming shorter. And thus having nothing to do on GW because you completed everything.
It is Anet's way of keepping us interested.
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But it isnt keeping everyone interested.
Infact quite the opposite. Its stopping me wanting to make a new char, because I do not want to do all the grind again (I dont want to do it once tbh).
I also dont want to be forced into 1 char if I want to achieve some titles. It again actually reduces what there is to do and how long the games appeal lasts.
Because im not going to play multiple chars while it means im weaker and cant complete titles because im not focusing on one char.
Being able to play multiple proffesions and not be punished or weakened for doing so would mean there is a lot more content to play.
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Feb 13, 2008, 05:39 PM // 17:39
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#879
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I'd like to make all missions and quests with my 10 characters. That's what I want. But killing the very same mosnters 100,000 times with 10 characters? Eh... no, please. I like to go around a lot, with many characters.
In EotN we have the book to get poinjts from doing enything anywhere, but for chests, golds, and other stuff there are no books.
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Feb 13, 2008, 05:55 PM // 17:55
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#880
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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Quote:
Originally Posted by Liberations
This is something that needs to be tweaked. The grind that is. To bring it down too much would create too much unbalance.
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I have no problems with reducing the ridiculous. Let me achieve maximums with normal game play, not by having to have kept some spurious quests open allowing me to do mindless farming and still have to do in excess of 500 hours of boring repetitive grind. Also why should I with 10 characters benefit more than a person with 2 or 3. Make title character based but then make them reasonably achievable.
Look at the stupid rewards for quests, for example you need another 50000 points to get to the next level of light bringer and the quest rewards you with 10 points.
You need 10,000,000 Kurzick and 10,000,000 Luxon, which you cannot do at the same time, way way over the top of normal.
At least I guess the Eotn title are more achievable even if I do hate hardmode. (sigh)
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